AI Insights · Timothy · March 2024
Top 5 Hybridcasual Games on Android in Chile: Q1 2024 Performance
Discover the performance trends of the top 5 hybridcasual games on the Android platform in Chile during the first quarter of 2024, including downloads, revenue, and active user metrics.
During the first quarter of 2024, the hybridcasual gaming market in Chile saw notable performances from several top applications on the Android platform. Here’s a closer look at the performance trends for the top 5 hybridcasual games, with data provided by Sensor Tower.
Wood Nuts & Bolts Puzzle from ABI Games Studio showed a significant increase in weekly revenue, starting at around $1.1K and peaking at approximately $2.3K by the end of January. Weekly downloads were impressive, peaking at 47.3K in early February before stabilizing around 28.6K by the end of March. Similarly, the game saw a steady rise in weekly active users, reaching a high of about 248.6K in mid-March.
Pizza Ready! by Supercent, Inc. had a modest start in weekly revenue but saw growth towards the end of the quarter, peaking at $194 in mid-March. Weekly downloads fluctuated, with a notable peak of 31.5K in the last week of March. The game's weekly active users also saw an upward trend, reaching a peak of around 53.5K at the end of the quarter.
Stumble Guys by Scopely experienced varied weekly revenue, peaking at approximately $10.2K at the end of January, before declining to around $6.1K by the end of March. Weekly downloads also showed a downward trend, starting at 22.2K in early January and dipping to 17.6K by the end of March. However, weekly active users remained relatively stable, peaking at about 219.1K in late January.
My Perfect Hotel from SayGames Ltd maintained steady weekly revenue, ranging from $190 to $400 throughout the quarter. Weekly downloads saw a gradual decline from 20.7K in early January to 10.6K by the end of March. Weekly active users also decreased, starting at approximately 69.7K and dropping to around 43.2K by the quarter's end.
Hidden Objects - The Journey, also from SayGames Ltd, had a relatively low weekly revenue, peaking at $101 in early January. Weekly downloads saw a significant drop from 26.4K in early January to around 7.7K by the end of March. The game’s weekly active users followed a similar trend, starting at 29.8K and ending at approximately 20.6K by the quarter's close.
For more detailed insights and data on these and other applications, visit Sensor Tower.